Play Notes
Feb. 14th, 2017 09:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Cunning Action
Bonus action once per turn.
- Dash: Extra movement. Movement speed x2.
- Disengage: Movement does not provoke opportunity attacks for rest of turn.
- Hide: Stealth check in an attempt to hide. Success means Advantage on attack roll.
Sentinel
- When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
- Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
- When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Skirmisher (ARCH: SCOUT)
- Can move up to 1/2 speed as a reaction when an enemy ends its turn within 5 feet of you. This movement does NOT provoke opportunity attacks.
Uncanny Dodge
- when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you
Evasion
- When subjected to an effect that allows Dex saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Applies to certain AOE spells.